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Oh, I kinda expected it would be at least 200 for the second safe-house. the second is 150 per night, the third is 200 per night and the fourth is 250. There is a curious figure stopped mid-step, seemingly on their way to the workbench. each hideout gives more reputation than the last. Despite the oven, the workbench, the table saw, and the outside crate being present, none of them can be interacted with. By blending RPG, roguelike and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience. Most of the walls are destroyed and it is not a viable shelter. Darkwood is a unforgiving game about survival, exploration and fear set in mysterious woods somewhere in the territory of the Soviet Bloc. It is randomly located and serves no functional purpose currently. It bears an uncanny resemblance to portions of Dry Meadow Hideout, appearing as though it has sustained severe fire damage. Hideout 3 is pretty tough and stressful, would it just be easier to camp out in hideout 1 and go into the Old Woods from there has anyone done Press J to jump to the feed. As a trade-off, each night survived in the hideout will earn 200 reputation with the Trader. This hideout is the most dangerous place to stay at night in Chapter 1, as every night it will be visited by Red Chompers, Huge Dogs and Banshees.
#DARKWOOD HIDEOUT 3 BIKER GENERATOR#
All hideouts contain an Oven,a Generator and a Workbench and some additional loot or items,which vary depending on the hideout. The first three hideouts can be revisited by the player at any time,while the Swamp Hideout is final,which the protagonist has to stay in to survive the night. There are three wardrobes with some good items. Hideouts are safe houses that protect the Protagonist during the night. The Hideout Remains is a minor location in the Old Woods. It is a large building, with several rooms and hallways.